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Forgotten Ruins Part 1

Hello everyone I present to your attention my large-scale project of a game location, on which I have been working for 4 months. Initially, the concept of abandoned ruins by artist Alex Winkler was chosen, according to which the initial block of all buildings was built. After the blockout was finalized, a sculpture was made in zbrush of future assets. Then a retop of models was made in Maya, and scans in UV Layout were obtained. Everything was textured in Substance 3d Painter. My main new achievements at this stage are the ability to sculpt, new chips in the process of texturing game models. The next block of analysis will be presented in the second part.